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A heroes tale
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Devlog
Mine should craft
February 13, 2026
by
Nebukarr
So. Finally, another screenshot. Caution! The web version of the game is already outdated . Currently, I have an issue with the Terrain3D textures—they are simply missing in the HTML version. Theref...
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Terraforming
February 13, 2026
by
Nebukarr
So, I have not posted anything for some time. There are additional steps I have taken with my prototype: A simple inventory system: The player can click on an interactable object. The object is then r...
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Ray can cast
February 13, 2026
by
Nebukarr
Something I absolutely have to include are interactables . These are assets that the player can interact with. I discover that these can be detected using raycasts . Basically, this is a beam that sho...
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Filling the world with stuff
February 13, 2026
by
Nebukarr
I'm exploring how to create multiple instances of something in Godot. Grass, for example. There are MultiMeshes. It seems that you only need to specify one asset there, and the GPU then places copies...
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A knights tale
February 13, 2026
by
Nebukarr
I find https://kaylousberg.itch.io and am glad that he offers his characters and animations for free. Years ago, I started building a robot in Blender. It took me days just to create the walk animatio...
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Zoom in
February 13, 2026
by
Nebukarr
I want the player to be able to zoom in on the character. I create some variables: @export var zoom_min = 2.0 # Minimum camera distance (close up) @export var zoom_max = 8.0 # Maximum camera distance...
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Getting started
February 13, 2026
by
Nebukarr
Here we go. We're learning Godot! I start the ThirdPersonTemplate and try to recreate it 1:1. The first task is the player. So I build a plate with collision, place a capsule on it, and copy the playe...
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